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	<title>@nnci&#039;s blog &#187; strategy</title>
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		<title>Game nostalgia: Strategy games</title>
		<link>http://blog.lillarosin.com/2009/03/31/game-nostalgia-strategy-games/</link>
		<comments>http://blog.lillarosin.com/2009/03/31/game-nostalgia-strategy-games/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 14:07:32 +0000</pubDate>
		<dc:creator>Ann Christin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://blog.lillarosin.com/?p=1050</guid>
		<description><![CDATA[ During the last few weeks I&#8217;ve digged around in my hard drives and resurfaced the old strategy games I used to spend so much time playing when I was younger. Strategy games and in some cases adventure games were the only games I was allowed to play by my parents at home, even on [...]]]></description>
			<content:encoded><![CDATA[<p> During the last few weeks I&#8217;ve digged around in my hard drives and resurfaced the old strategy games I used to spend so much time playing when I was younger. Strategy games and in some cases adventure games were the only games I was allowed to play by my parents at home, even on my own computer. So, of course, after having spent hours after hours playing certain games during my early teens, I still get a tingle of a smile and nostalgia looking at screenshots from the games I loved then. They had such a special charm.</p>
<p>I&#8217;m talking about computer games from 1998, 1999 and 2000, so they don&#8217;t have all that super-duper-fantastic 3D graphics in a super-omfg-high resolution. Instead they feature fixed <a href="http://en.wikipedia.org/wiki/Isometric_projection" target=_blank title="What is isometric?">isometric</a> perspective. But it was, and still is, amazing how they managed to cramp up such details on such a small surface &#8211; on maps, buildings, and people &#8211; so that everyone could easily figure out what it is and appreciate the details.</p>
<p>I have yet not experienced such appreciation of details and addiction of a cleverly designed game since that time. They don&#8217;t make games like this anymore.</p>
<p><span id="more-1050"></span></p>
<h3>The games</h3>
<p>Not until quite recently I discovered that most of my favourite strategy games were part of something called the <a href="http://en.wikipedia.org/wiki/City_Building_Series" target=_blank title="City Building Series at Wikipedia">city building series</a>, which is a collection of city-building computer games developed by <a href="http://en.wikipedia.org/wiki/Impressions_Games" target=_blank title="Impressions Games at Wikipedia">Impressions Games</a> (++) and published by <a href="http://www.sierra.com/" target=_blank title="Sierra's website">Sierra</a> (++). They started with their first game <a href="http://en.wikipedia.org/wiki/Caesar_(video_game)" target=_blank title="Caesar at Wikipedia">Caesar</a> (1992), followed by <a href="http://en.wikipedia.org/wiki/Caesar_2" target=_blank title="Caesar II at Wikipedia">Caesar II</a> (1995), <a href="http://en.wikipedia.org/wiki/Caesar_III" target=_blank title="Caesar 3 at Wikipedia">Caesar III</a> (1998), and <a href="http://en.wikipedia.org/wiki/Caesar_IV_(computer_game)" target=_blank title="Caesar IV at Wikipedia">Caesar IV</a> (2006), all set in the Roman Empire. Other games were <a href="http://en.wikipedia.org/wiki/Pharaoh_(computer_game)" target=_blank title="Pharaoh at Wikipedia">Pharaoh</a> (1999) set in ancient Egypt, <a href="http://en.wikipedia.org/wiki/Master_of_Olympus_-_Zeus" target=_blank title="Master of Olympus - Zeus at Wikipedia">Master of Olympus &#8211; Zeus</a> (2000) set in ancient Greece, and <a href="http://en.wikipedia.org/wiki/Emperor:_Rise_of_the_Middle_Kingdom" target=_blank title="Emperor: Rise of the Middle Kingdom">Emperor: Rise of the Middle Kingdom</a> (2002) set in ancient China. They all share the same structure, gameplay, building basics and structuring assignments and campaigns with some differences aside the setting. They all focus on city planning, building and managing, although there is some military and war going on.</p>
<p>Of the city building series&#8217; 10 games so far, I&#8217;ve only played a few. Two of them I really enjoyed when I was younger; <a href="#caesar3" title="Jump to Caesar III section">Caesar III</a> and <a href="#pharaoh" title="Jump to Pharaoh section">Pharaoh</a> (including its expansion), the third and fourth game in the series. The other games worth mentioning in here are <a href="#settlers3" title="Jump to Settlers III section">Settlers III</a>, <a href="#aoe2" title="Jump to Age of Empires II section">Age of Empires II</a> and finally <a href="#civ4" title="Jump to Civilization IV section">Civilization IV</a> (which is a newer game I&#8217;ve sneaked in here).</p>
<h4 id="caesar3">Caesar III</h4>
<p><a href="http://en.wikipedia.org/wiki/Caesar_III" target=_blank title="Caesar 3 at Wikipedia">Caesar III</a> was released in 1998, published by <a href="http://www.sierra.com/" target=_blank title="Sierra's website">Sierra</a> and developed by <a href="http://en.wikipedia.org/wiki/Impressions_Games" target=_blank title="Impressions Games at Wikipedia">Impressions Games</a>, the third game of their city building series. It&#8217;s a <a href="http://en.wikipedia.org/wiki/Real-time_strategy" target=_blank title="What is real-time strategy?">real-time strategy</a> game set in ancient Rome. The game features fixed <a href="http://en.wikipedia.org/wiki/Isometric_projection" target=_blank title="What is isometric?">isometric</a> graphics, but you can turn the map in four directions.</p>
<p>The residents&#8217; dwellings develop from tents and shacks up to luxurious villas, depending on your structuring and services, food, trade goods and desirability. All buildings except residents produce a citizen walking the streets, offering their service to whom they pass; which you can right click and read their opinion of the city. You&#8217;ll have to manage residents wishes in order for them to develop, religion, entertainment such as theater, colosseum with actor colonies and gladiator schools etc, health care, education, structure care to prevent fire and collapse, law and taxes, market goods, workshops and raw materials, military if your city are being invaded by others, trading routes with other cities, the Caesar&#8217;s liking to you by answering his occasionally call of gifts or military help, and the citizens overall mood by providing them safety, entertainment in order of festivals and blessings from the gods.</p>
<p>Caesar III was <em>the</em> game when I was younger, the one I really played the most in the beginning of my teens. Not only because my German father only allowed me to play &#8220;somewhat sensible&#8221; games and didn&#8217;t allow any even-close-to violent games. (I didn&#8217;t tell him about the military part) But still, I guess I&#8217;ve inherited the love of order and structure from my my father&#8217;s German family, and Caesar III rewarded just that. All cities had to be somewhat sensibly structured; residents, food, trading, buildings and even roads had to be carefully placed if the city was to function well. And I loved it.</p>
<p>My screenshots of Caesar III:
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_1.jpg" title="Screenshot from a typical Caesar3 city. (In debt, oops)" class="shutterset_set_27" >
								<img title="caesar3_screenshot_1.jpg" alt="caesar3_screenshot_1.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_1.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_2.jpg" title="Right-clicked one of my citizens, turns out he is a pyromaniac walking around lighting my buildings on fire!" class="shutterset_set_27" >
								<img title="caesar3_screenshot_2.jpg" alt="caesar3_screenshot_2.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_2.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_3.jpg" title="Trading with other cities through the river, full production of clay and pottery, and villas for my citizens." class="shutterset_set_27" >
								<img title="caesar3_screenshot_3.jpg" alt="caesar3_screenshot_3.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_3.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_4.jpg" title="Getting compliments from my citizens, a gladiator :-)" class="shutterset_set_27" >
								<img title="caesar3_screenshot_4.jpg" alt="caesar3_screenshot_4.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_4.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_5.jpg" title="Your city's buildings can be destroyed in numerous ways if you don't care for them or structure your city poorly. In this case, fire! Look at those prefects carrying and tossing water at the fire :-P" class="shutterset_set_27" >
								<img title="caesar3_screenshot_5.jpg" alt="caesar3_screenshot_5.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_5.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/caesar3/caesar3_screenshot_6.jpg" title="The residents never get satisfied.. That particular villa doesn't even pay tax!" class="shutterset_set_27" >
								<img title="caesar3_screenshot_6.jpg" alt="caesar3_screenshot_6.jpg" src="http://blog.lillarosin.com/photos/caesar3/thumbs/thumbs_caesar3_screenshot_6.jpg" width="100" height="75" />
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<h4 id="pharaoh">Pharaoh</h4>
<p><a href="http://en.wikipedia.org/wiki/Pharaoh_(computer_game)" target=_blank title="Pharaoh at Wikipedia">Pharaoh</a> is the fourth game of the city building series, right after Caesar III. It was released in 1999, published by <a href="http://www.sierra.com/" target=_blank title="Sierra's website">Sierra</a> and developed by <a href="http://en.wikipedia.org/wiki/Impressions_Games" target=_blank title="Impressions Games at Wikipedia">Impressions Games</a>. Pharaoh, and its expansion <a href="http://en.wikipedia.org/wiki/Cleopatra_(computer_game)" target=_blank title="Cleopatra at Wikipedia">Cleopatra</a> (2000), are <a href="http://en.wikipedia.org/wiki/Real-time_strategy" target=_blank title="What is real-time strategy?">real-time strategy</a> games set in ancient Egypt. The graphics are, as Caesar III, fixed <a href="http://en.wikipedia.org/wiki/Isometric_projection" target=_blank title="What is isometric?">isometric</a>, and has, in my opinion, slightly better graphics than Caesar III. If you have played Caesar III, you will find Pharaoh easily understandable and very similar. There are somewhat similar buildings, requirements for the city to run smoothly, and the residents are as demanding as in Caesar III. You trade (different goods though), organize your city and protect or go to war just like in Caesar III.</p>
<p>I like Pharaoh less than Caesar III mostly because of poorer (and more difficult to plan) road and building structuring; all entertainment venues must be built over an intersection, thus making it more difficult to get it all nice and compact. But the game has improved and added many functions and features I missed in Caesar III. So that kinda makes up for it, I guess. In addition, Pharaoh includes monument building &#8211; in some scenarios you are required to build <a href="http://en.wikipedia.org/wiki/Mastaba" target=_blank title="What the heck are mastabas?">mastabas</a> or pyramids of different sizes.</p>
<p>My screenshots of Pharaoh (including Cleopatra):
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			<a href="http://blog.lillarosin.com/photos/pharaoh/Pharaoh_1.jpg" title="Excellent introductory guides." class="shutterset_set_30" >
								<img title="Pharaoh_1.jpg" alt="Pharaoh_1.jpg" src="http://blog.lillarosin.com/photos/pharaoh/thumbs/thumbs_Pharaoh_1.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/pharaoh/Pharaoh_2.jpg" title="Typical Pharaoh-city with farms on the floods (upper right)" class="shutterset_set_30" >
								<img title="Pharaoh_2.jpg" alt="Pharaoh_2.jpg" src="http://blog.lillarosin.com/photos/pharaoh/thumbs/thumbs_Pharaoh_2.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/pharaoh/Pharaoh_3.jpg" title="A recently started city" class="shutterset_set_30" >
								<img title="Pharaoh_3.jpg" alt="Pharaoh_3.jpg" src="http://blog.lillarosin.com/photos/pharaoh/thumbs/thumbs_Pharaoh_3.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/pharaoh/Pharaoh_4.jpg" title="All farms are being flooded once a year, so right before it starts carts with food and goods from the farms are being transported into town." class="shutterset_set_30" >
								<img title="Pharaoh_4.jpg" alt="Pharaoh_4.jpg" src="http://blog.lillarosin.com/photos/pharaoh/thumbs/thumbs_Pharaoh_4.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/pharaoh/Pharaoh_5.jpg" title="Monument-building with slaves pulling bricks to the building site. This is the smallest monument in the game, though, later you'll build huge pyramids." class="shutterset_set_30" >
								<img title="Pharaoh_5.jpg" alt="Pharaoh_5.jpg" src="http://blog.lillarosin.com/photos/pharaoh/thumbs/thumbs_Pharaoh_5.jpg" width="100" height="75" />
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<h4 id="settlers3">Settlers III</h4>
<p><a href="http://en.wikipedia.org/wiki/Settlers_3" target=_blank title="Settlers III at Wikipedia">Settlers III</a> is actually a German (yes, of course it comes in English) <a href="http://en.wikipedia.org/wiki/Real-time_strategy" target=_blank title="What is real-time strategy?">real-time strategy</a> game released in 1998. The game was published by <a href="http://www.bluebyte.com/" target=_blank title="Blue Byte's website">Blue Byte</a>, developed by <a href="http://www.phenomic.de/" target=_blank title="Phenomic Game Development's website">Phenomic Game Development</a> and features <a href="http://en.wikipedia.org/wiki/Isometric_projection" target=_blank title="What is isometric?">isometric</a> graphics, but, unlike Caesar III or Pharaoh, you can&#8217;t turn the map in any other directions.</p>
<p>To begin with you need to build wood cutters, sawmills and stone cutters in order to achieve materials needed to build structures. Then you can build several different food production structures that provide each other with necessary goods, mines that produce iron, gold or coal but need food to function, resident buildings that produce more settlers and workers, iron or gold melters and tool- and weaponsmiths to provide your settlement with tools needed to occupy certain structures and weapons to train soldiers. To expand your land you build watch towers that need to be occupied by a certain military swordsman. Eventually you will explore the world and find other settlements with their own land defined by their watch towers. When you have trained enough soldiers, you go to war by taking over the enemy&#8217;s watchtowers. When capturing such an enemy watch tower, the land ownership is transferred, and all enemy buildings in the newly owned land are destroyed.</p>
<p>As opposed to Caesar III and Pharaoh, you can&#8217;t plan roads for workers to use in Settlers III, you can only place the structures. As enough workers walk roughly the same way, some kind of path appear. I never find the carriers efficient enough, neither in getting their asses off and go carry something nor the actual walking there and carrying between buildings. It takes time for a free settler to realize &#8216;oh, there is something needed done over there&#8217;, and when they do, they walk slowly. You can&#8217;t select nor move carriers or settlers and make them do stuff, you can only sit and wait, and get frustrated whenever a settler actually is too far away to find work to do.</p>
<p>My screenshots of Settlers III:
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			<a href="http://blog.lillarosin.com/photos/settlers3/settlers3_1.jpg" title="Screenshot from the food production region. Can you find the pigs at the pig farm (waiting to be slaughtered) and the baker making bread?" class="shutterset_set_28" >
								<img title="settlers3_1.jpg" alt="settlers3_1.jpg" src="http://blog.lillarosin.com/photos/settlers3/thumbs/thumbs_settlers3_1.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/settlers3/settlers3_2.jpg" title="Building in Settlers3, green dots make faster building." class="shutterset_set_28" >
								<img title="settlers3_2.jpg" alt="settlers3_2.jpg" src="http://blog.lillarosin.com/photos/settlers3/thumbs/thumbs_settlers3_2.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/settlers3/settlers3_3.jpg" title="Mines and gold production." class="shutterset_set_28" >
								<img title="settlers3_3.jpg" alt="settlers3_3.jpg" src="http://blog.lillarosin.com/photos/settlers3/thumbs/thumbs_settlers3_3.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/settlers3/settlers3_4.jpg" title="Mines, iron melting, weapon smith and then to the barracks to train soldiers." class="shutterset_set_28" >
								<img title="settlers3_4.jpg" alt="settlers3_4.jpg" src="http://blog.lillarosin.com/photos/settlers3/thumbs/thumbs_settlers3_4.jpg" width="100" height="75" />
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			<a href="http://blog.lillarosin.com/photos/settlers3/settlers3_6.jpg" title="Going to war! This was a 'oh shit' moment when I realised the enemy (blue) has almost twice as many soldiers as I have." class="shutterset_set_28" >
								<img title="settlers3_6.jpg" alt="settlers3_6.jpg" src="http://blog.lillarosin.com/photos/settlers3/thumbs/thumbs_settlers3_6.jpg" width="100" height="75" />
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<h4 id="aoe2">Age of Empires II</h4>
<p><a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Age_of_Kings" target=_blank title="Age of Empires II (Age of Kings) at Wikipedia">Age of Empires II</a> (for PC) from 1999 is developed by <a href="http://en.wikipedia.org/wiki/Ensemble_Studios" target=_blank title="Ensemble Studios at Wikipedia">Ensemble Studios</a> and published by <a href="http://en.wikipedia.org/wiki/Microsoft" target=_blank title="Microsoft at Wikipedia">Microsoft</a>. The expansion <a href="http://en.wikipedia.org/wiki/Age_of_Empires_II:_The_Conquerors" target=_blank title="The Conquerors at Wikipedia">The Conquerors</a> came in 2000. The game is a <a href="http://en.wikipedia.org/wiki/Real-time_strategy" target=_blank title="What is real-time strategy?">real-time strategy</a> game and features <a href="http://en.wikipedia.org/wiki/Isometric_projection" target=_blank title="What is isometric?">isometric</a> graphics.</p>
<p>You manage villagers to collect resources such as lumber (chop down trees), food (farms, sheeps or hunting), stone and gold. When you have resources for it, you can build structures that create a selection of different military units, monasteries to create priests, watch towers, resource buildings, houses and buildings which upgrade technologies. At the same time you should explore the map for more resources and locate the enemies. In this game, as opposed to <a href="#settlers3" title="Jump to Settlers III section">Settlers III</a> and <a href="#civ4" title="Jump to Civilization IV section">Civilization IV</a> (mentioned next), there is no defined borders of your own land. Instead all units are free to walk anywhere as long as there is a passage through and it doesn&#8217;t get killed by wild animals or enemy units. You may build walls to confine yourself behind with gates that only open for you and watch towers to protect you from your enemies, but the more walls you build, the more stone you need.</p>
<p>Sadly the AI of enemies find it clever to periodically send in one or a few enemies into your building centre and try to make havoc (in case I don&#8217;t have military units to kill them). I have made it a habit to quickly advance in ages, send workers everywhere on the map to collect all resources before the enemies; especially stone. Already in the beginning I start to create walls with watch towers behind so the enemy units are killed before they even reach the wall and try to destroy it. When I have walled myself in completely, I no longer have to worry about the random, periodically enemy attacks. That&#8217;s when I can focus of developing military units, create a huge army of horse-units, siege units and petards (units that explode themselves next to enemy units and buildings).</p>
<p>Screenshots of Age of Empires II (thanks to Google):
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			<a href="http://blog.lillarosin.com/photos/AoE2/AoE2_01.jpg" title="Town center with villagers, some of them on farms. Stone resource can be seen in the top, berry bushes to the right, a wall with a gate bottom right, and a scout on horse in the middle." class="shutterset_set_34" >
								<img title="AoE2_01.jpg" alt="AoE2_01.jpg" src="http://blog.lillarosin.com/photos/AoE2/thumbs/thumbs_AoE2_01.jpg" width="100" height="75" />
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<h4 id="civ4">Civilization IV</h4>
<p>The series of <em>Civilization</em> from <a href="http://en.wikipedia.org/wiki/Sid_Meier" target=_blank title="Who is Sid Meier?">Sid Meier</a> is well-known among (turn-based) strategy-gamers, starting with the <a href="http://en.wikipedia.org/wiki/Sid_Meier's_Civilization" target=_blank title="Civilization I at Wikipedia">first Civilization</a>-game already in 1991. Their last game, <a href="http://en.wikipedia.org/wiki/Civilization_4" target=_blank title="Civilization IV at Wikipedia">Civilization IV</a> was released in 2005, published by <a href="http://www.2kgames.com/" target=_blank title="2K Games' website">2K Games</a> and developed by <a href="http://www.firaxis.com/" target=_blank title="Firaxis' website">Firaxis</a>. It also has two expansions; <a href="http://en.wikipedia.org/wiki/Civilization_IV:_Warlords" target=_blank title="Warlords at Wikipedia">Warlords</a> in 2007 and <a href="http://en.wikipedia.org/wiki/Civilization_IV:_Beyond_the_Sword" target=_blank title="Beyond the Sword at Wikipedia">Beyond the Sword</a> in 2008. The Civilization games are, as opposed to all of the previously mentioned games, <a href="http://en.wikipedia.org/wiki/Turn-based_strategy_game" target=_blank title="What is turn-based strategy?">turn-based strategy</a> games. Because Civilization IV is quite a few years more recent than the above mentioned games, the graphics are in 3D instead of isometric.</p>
<p>Basically in this game you found cities to take over land, and have to take care to include important resources spread around the map such as food (rice, pigs, bananas, etc), materials (iron, copper, uranium, oil, aluminium etc), goods (gems, spices, ebony, etc). You can construct a large selection of buildings (or wonders) inside your cities which takes a certain amount of turns depending on the city&#8217;s population and access to resources around it. The cities can also construct units such as workers who improve the land by adding farms, roads (later on railroads), mines, windmills etc; settlers who are used to found a new city and a large selection of military units. The game slowly progresses in centuries as the turns go by, providing newer technologies and units. A Civilization-game will normally include a number of enemies with their own cities, conquered land and religions, and you can trade, make military deals or go to war against them. You take over a enemy&#8217;s city by marching your military units to it and overpower their defense and military force within that city.</p>
<p>My screenshots of Civilization IV:
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